using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("RandomAnimatorSpeed")]
	public class RandomAnimatorSpeed : MonoBehaviour
	{
		public float minSpeed => method_2<float>("minSpeed");

		public float maxSpeed => method_2<float>("maxSpeed");

		public RandomAnimatorSpeed(IntPtr address, string className)
			: base(address, className)
		{
		}

		public RandomAnimatorSpeed(IntPtr address)
			: this(address, "RandomAnimatorSpeed")
		{
		}

		public void Start()
		{
			method_8("Start");
		}
	}
}
